#include "Input.h"

Input::Input()
{
	mouse = nullptr;
	keyb = nullptr;

	AcceptedButtons = new std::vector<sf::Keyboard::Key>;
	AcceptedButtons->push_back(sf::Keyboard::Escape);
	AcceptedButtons->push_back(sf::Keyboard::Up);
	AcceptedButtons->push_back(sf::Keyboard::Down);
}

Input::~Input()
{

}

int Input::init()
{
	return 1;
}

void Input::update()
{

}